![]() There are a few twists and turns in the story too, which keeps things interesting and does somewhat spur you on. There are three levels which will take an average player around 2-3hrs each to complete (if you’re trying to grab all the collectibles too that is). On a more positive note The Ancient Gods: Part One feels like a pretty chunky DLC package. I really dread what the neighbours must have been thinking. If you’ve got the patience to see it through to the end it’s worth it, but you may end up telling the game to f**k off a fair few times, as I did. It’s still the well-tuned, tactical run and gun DOOM gameplay you’re used to, but the shine is taken off a bit by the relentless, hardcore action. This expansion ups the ante, but that ends up detracting somewhat from the enjoyment of the game. This can be thanks to new enemies, such as the Spirits and Empowered Demons (which have drawn more power after killing other players in their campaign) or simply just down to the combination of demons on the battlefield. ![]() You’ll not just be dealing with more frequent battles in many ways enemies are made much tougher to take down. In that sense it works, as after a couple of hours I needed a break from the relentless demon slaying (and getting brutally slaughtered). I’m not sure if this is on purpose as DLC campaigns are naturally shorter, therefore it stops players breezing through the game too quickly. Instead of red “demonic possession” hotspots where big battles occur, the enemy hordes are constant. Overall the campaign in The Ancient Gods – Part One feels like much more of a grind than that of DOOM Eternal. As long as you balance your health, armour and ammo, you’ll have no problems at all in emerging victorious. After a few deaths, you’ll get the Sentinel Armor and suddenly feel invincible. Surviving the pure chaos going on is near impossible, and it only gets more difficult with each part of the battle. This is perfectly demonstrated by the final boss encounter, which you may shudder to hear that there are five stages to. Otherwise it will provide more than enough of a challenge for most players and I certainly felt no incentive whatsoever to dial up the difficulty. I really struggled to find a happy medium, and I was playing on “Hurt Me Plenty” (medium difficulty). However, the same battle then feels a bit too easy with the armour equipped. Thankfully the “Sentinel Armor” buff is still available if you die so many times in a row. ![]() Boss battles are back, and are just as tough as they always were. ![]()
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